Courtyard > Enemies > Mages

Greetings, apprentice. Come to see our little rogue's gallery, have you? Yes. Well, after all - why not? It's important to know about those that might harm you, and there are certainly enough individuals in the City who would wish to harm us. The ones who don't know about us see as a threat, and the ones that do know of our existence - well, sometimes I think they almost see us as trophies. At any rate, best you'd learn their weaknesses before they find yours.

Mages

Classification: Human

Location(s): Fortress of the Hand

Variations: Fire, Earth, Air and Water

Known Weaknesses: sword, dagger, blackjack, arrows, mines, gas



Description:

The Mages of the Hand Brotherhood built their Fortress compound outside the City nearly fifty years ago, shortly after the Cataclysm. Their ways are still somewhat of a mystery to us, but we have endeavored to learn more and continue to do so.

The members of the Hand Brotherhood are mages - more specifically, elemental mages. Each mage practices elemental magicks based on one of the four primary elements - fire, earth, air, or water. These arts allow them special abilities within the context of their element, and also grant them defensive and offensive capabilities based on the same. For instance, one of our agents learned with great difficulty that fire mages are able to pass through lava without harm as well as hurl flaming projectiles at an intruder. It is assumed that the other mage abilities are of a similar vein.

Physically, the Hand mages are merely human, and appear as any other human would. They are typically garbed in the colors of their chosen element and wear strange headresses and other garments which have not been seen before in our part of the world. It is possible that the Hand hail from some other great City that we know not of - perhaps even across the ocean.




Weaknesses:

Mages are susceptible to the same weapons and tactics as any human. They can be slain with blade or arrow, knocked out with a blackjack, or killed with explosive force. Of course, the latter tactic is quite noisy and may alert others to your presence. Keep in mind, of course, that anyone slain by sword or arrow occasionally cries out when struck.


Threat Assessment:

Mages tend to remain within the confines of the Hand's fortress compound located outside the City. They rarely venture forth, sending servants and hired assistants to gather food and other supplies. At least one expedition of mages was sent into the ruins of Karath-Din in an attempt to recover the Talisman of Fire. This expedition was unsuccessful thanks to the intervention of Garrett. If one should find it necessary to enter the Fortress of the Hand, mages should be considered a very high threat.


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